Good Citizens
Four nights exploring what it means to be a good citizen — Australian identity, democracy, environmental responsibility, and the Scout Promise. Cubs develop civic awareness and pride.
About this trail
This 4-night trail is designed around the Community Challenge Area, making it straightforward to program community-focused nights that contribute to Milestone credit. Each night follows the Scouts Australia Plan > Do > Review cycle and is structured as a mix of indoor and outdoor nights.
The SPICES developmental domains covered by this trail are: Intellectual, Social, Character, Spiritual, Physical, Emotional. Programming across multiple domains in a single trail helps Groups demonstrate balanced youth development in their term plans and annual reports.
You can run the four nights in order for a coherent multi-week program, or pick individual nights to fill gaps in your existing term plan. In Tussock, importing a night from this trail pre-fills the Scout Night wizard: Challenge Area, SPICES domains, OAS requirements, and suggested segments are all set. Customise from there to suit your Section.
Import into Tussock
Import this trail into Tussock to run each night with attendance tracking and automatic OAS requirement awarding built in — no manual requirement lookup needed.
The Four Nights
Each night below is a standalone Scout Night session of approximately 1 hr 24 min and follows the Plan > Do > Review cycle. Run them in order for the full Good Citizens trail, or adapt individual nights for your program.
Night 1: What Makes Australia
Australian flag, anthem, Indigenous Acknowledgement of Country. Quiz game on Australian symbols, animals, and places.
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Opening Ceremony Ceremony
Grand Howl. Flag break. Acknowledgement of Country — explain what it means and why we do it. Introduce the Good Citizens trail.
Character SpiritualEquipment (3 items)
- Australian flag
- Aboriginal flag
- Torres Strait Islander flag
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Our Flags Instruction
Discuss the Australian flag, the Aboriginal flag, and the Torres Strait Islander flag. What does each part represent? Cubs draw and label the three flags.
Intellectual CharacterEquipment (4 items)
- flag images (large)
- paper
- coloured pencils
- flag fact sheets
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Advance Australia Fair practice
Listen to or sing the national anthem. Discuss the lyrics in simple terms: "What does it mean? Who does it include?" Cubs try singing the first verse from memory.
Character Spiritual SocialEquipment (2 items)
- anthem lyrics printed
- speaker (optional)
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Australia Quiz Game
Patrol quiz: 15 questions about Australia — animals, landmarks, states, capitals, Indigenous heritage, inventions. Buzzer format or hand-raise. Points per patrol.
Intellectual SocialEquipment (3 items)
- quiz cards
- buzzer or bell
- scoreboard
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Australian Symbols Craft creative
Each Cub creates a "My Australia" collage on A4 card — draw or paste pictures of things that make Australia special to them: animals, places, food, people, symbols.
Emotional IntellectualEquipment (5 items)
- A4 card
- magazines for cutting (Australian themes)
- glue
- scissors
- markers
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Closing Ceremony Ceremony
Cubs share one thing they are proud of about Australia. Grand Howl. Dismiss.
Character Spiritual
Total night duration: 1 hr 25 min
Night 2: Democracy in Action
Mock election. Cubs vote on a fun decision. Discuss fairness, rules, and how democracy works in simple terms.
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Opening Ceremony Ceremony
Grand Howl. Flag break. Tonight: "Everyone gets a say — that is democracy."
CharacterEquipment (2 items)
- flag
- flag pole
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What Is Democracy? Instruction
Simple explanation: democracy means everyone gets a fair vote. Discuss: "Where do we vote in Australia? Who can vote? Why is it important?" Show a ballot paper example.
Intellectual SocialEquipment (3 items)
- sample ballot paper
- whiteboard
- markers
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Campaign Speeches practice
Set up a mock election: "What should we do for our end-of-term celebration?" Three options (e.g. movie night, games night, outdoor adventure). One Cub from each patrol volunteers as a "candidate" and gives a 60-second speech for their option.
Social Emotional IntellectualEquipment (2 items)
- podium (or chair to stand on)
- candidate name cards
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Secret Ballot practice
Set up a voting booth (cardboard screen) and ballot box. Each Cub marks their vote in secret, folds their ballot, and places it in the box. Count the votes publicly.
Character IntellectualEquipment (4 items)
- cardboard voting screen
- ballot box
- ballot papers
- pencils
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Fair Rules Game Game
Play a simple game (e.g. musical chairs) but start with unfair rules (some Cubs get two turns, one gets a head start). After the unfairness is obvious, stop and discuss: "Was that fair? How should we change the rules?" Replay with fair rules.
Social Character EmotionalEquipment (2 items)
- chairs
- music player
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Rights & Responsibilities discussion
Cubs brainstorm: "What rights do we have at Cubs? (To be safe, to be heard, to have fun.) What responsibilities come with them? (Listen to others, follow the rules, help clean up.)" Write on two columns.
Intellectual CharacterEquipment (2 items)
- whiteboard or poster
- markers
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Closing Ceremony Ceremony
Announce the election result. Cheer for democracy. Grand Howl. Dismiss.
Character Social
Total night duration: 1 hr 25 min
Night 3: Our Environment
Discuss environmental responsibility. Plant a tree or garden. Hands-on care for the world around us.
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Opening Ceremony Ceremony
Grand Howl outdoors. Buddy up. Tonight: "Good citizens look after the land."
Character SpiritualEquipment (1 item)
- flag
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Our Environment Discussion discussion
Sit in a circle. Ask: "What do you love about the outdoors? What worries you about the environment?" Cubs share ideas. Introduce key concepts: recycling, water conservation, protecting wildlife.
Intellectual Emotional SpiritualEquipment (1 item)
- talking stick
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Tree or Garden Planting practice
Each patrol plants a native seedling or herbs in a garden bed near the hall. Dig the hole, position the plant, backfill, water. Discuss why native plants help local wildlife.
Physical Character SpiritualEquipment (5 items)
- native seedlings (one per patrol)
- small shovels or trowels
- watering cans
- mulch
- gloves
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Recycling Relay Game
Energiser: scatter a pile of mixed "waste" items (clean, pre-collected). Cubs sort them into bins labelled Recycle, Compost, and General Waste as fast as they can. Check for accuracy afterwards.
Physical IntellectualEquipment (2 items)
- clean waste items (plastic bottle, cardboard, banana peel, chip packet, etc.)
- three labelled bins or bags
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Water Conservation Challenge Game
Patrol challenge: carry water from a bucket to a measuring jug using only a cup — but the cup has holes. Cubs must figure out how to minimise waste (cover holes, work together). Discuss: "This is what wasting water looks like."
Physical Intellectual SocialEquipment (3 items)
- bucket of water
- cups with holes
- measuring jugs
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My Environment Pledge Reflection
Each Cub writes a personal environment pledge on a leaf-shaped card: "I will..." (e.g. turn off lights, pick up rubbish, water our plant). Display on the pack "Tree of Pledges".
Character EmotionalEquipment (3 items)
- leaf-shaped card cut-outs
- pens
- tree poster for display
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Closing Ceremony Ceremony
Next week: Promise Night. "Bring your family if they would like to watch." Grand Howl. Dismiss.
Character
Total night duration: 1 hr 20 min
Night 4: Promise Night
Formal ceremony for new Cubs. Investiture practice. Reflection on the Good Citizens trail. Celebrate completion.
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Opening Ceremony Ceremony
Grand Howl. Flag break. Special opening: families are welcome to observe tonight.
Character SpiritualEquipment (2 items)
- flag
- flag pole
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Investiture Practice practice
Walk through the investiture ceremony step by step: forming the horseshoe, Akela calls the Cub forward, the Cub makes the Promise, receives their scarf and woggle. Cubs who have already been invested help guide newcomers.
Character SpiritualEquipment (3 items)
- scarves
- woggles
- ceremony script
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Investiture Ceremony (or Renewal) Ceremony
Conduct the formal investiture for any new Cubs. If none, hold a "Promise Renewal" where all Cubs re-make the Promise together — a powerful moment of recommitment.
Character Spiritual EmotionalEquipment (4 items)
- scarves
- woggles
- certificates (for new investees)
- candle (optional)
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Citizenship Scavenger Hunt Game
Energiser: hide cards around the hall with citizenship facts and quiz questions (from all four nights). Patrols find and answer as many as they can. Review answers together.
Physical Intellectual SocialEquipment (3 items)
- fact/quiz cards (20+)
- answer sheets
- pencils
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Good Citizens Reflection Reflection
Cubs sit in a circle. Reflect on the trail: "What does being a good citizen mean to you now? What was your favourite night? What will you do differently?" Pass a talking stick.
Emotional Character SocialEquipment (1 item)
- talking stick
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Trail Celebration & Closing Ceremony
Celebrate completing the Good Citizens trail. Thank families for attending. Award trail completion recognition. Grand Howl. Dismiss.
Character Spiritual EmotionalEquipment (1 item)
- trail completion certificates (optional)
Total night duration: 1 hr 25 min
See also
OAS Framework Reference
Full breakdown of all 9 OAS streams and their stage requirements.
Browse OAS framework →