Adventure Challenge
Four nights of physical challenges that build teamwork, resilience and personal fitness. Cubs design obstacle courses, race in creative relays, navigate with map and compass, and create their own fitness circuits.
About this trail
This 4-night trail is designed around the Outdoor Challenge Area, making it straightforward to program outdoor-focused nights that contribute to Milestone credit. Each night follows the Scouts Australia Plan > Do > Review cycle and is structured as outdoor nights.
The SPICES developmental domains covered by this trail are: Physical, Social, Intellectual, Character, Emotional. Programming across multiple domains in a single trail helps Groups demonstrate balanced youth development in their term plans and annual reports.
You can run the four nights in order for a coherent multi-week program, or pick individual nights to fill gaps in your existing term plan. In Tussock, importing a night from this trail pre-fills the Scout Night wizard: Challenge Area, SPICES domains, OAS requirements, and suggested segments are all set. Customise from there to suit your Section.
Import into Tussock
Import this trail into Tussock to run each night with attendance tracking and automatic OAS requirement awarding built in — no manual requirement lookup needed.
The Four Nights
Each night below is a standalone Scout Night session of approximately 1 hr 23 min and follows the Plan > Do > Review cycle. Run them in order for the full Adventure Challenge trail, or adapt individual nights for your program.
Night 1: Obstacle Course Design & Run
Cubs design their own obstacle course using available equipment, then complete each other's courses against the clock.
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Opening ceremony Ceremony
Flag break, Grand Howl, and introduction to the Adventure Challenge trail. Explain that over four nights Cubs will plan, do and review a series of physical challenges.
SocialEquipment (1 item)
- flag
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Warm-up: Shark Attack Game
Mark out a playing area with cones. One Cub is the "shark." When the leader calls "Shark Attack!" everyone must reach a safe zone (a hoop or mat) before being tagged. Last one standing becomes the next shark. Play 3–4 rounds.
Physical SocialEquipment (2 items)
- cones
- hoops or mats
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Obstacle course design creative
Split into patrols. Each patrol receives the same kit (cones, ropes, hoops, benches, tunnels) and 15 minutes to design a course with at least 5 obstacles. Patrols sketch their layout on paper first, then build it. Encourage creativity — crawl-unders, balance beams, weaving poles, jump zones.
Intellectual SocialEquipment (7 items)
- cones
- skipping ropes
- hoops
- benches
- play tunnels
- paper
- pencils
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Course run — time trials practice
Each patrol runs every other patrol's course. Time each Cub with a stopwatch. Celebrate personal bests rather than just winners. Encourage cheering and sportsmanship.
Physical CharacterEquipment (1 item)
- stopwatch
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Cool-down & debrief discussion
Gentle stretching in a circle. Ask: "What made a great obstacle?" and "What would you change?" Each patrol shares one thing they are proud of about their course design.
Emotional Social -
Closing ceremony Ceremony
Recap the night, preview Night 2 (relay challenges), and close with the Cub Scout Prayer or Promise.
Social
Total night duration: 1 hr 25 min
Night 2: Team Relay Challenges
Creative relay races with a twist — blindfold relay, three-legged race, wheelbarrow race, and more. Cubs learn cooperation, trust and perseverance.
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Opening ceremony Ceremony
Flag break, Grand Howl, and recap of Night 1. Ask Cubs what they remember about designing obstacle courses.
SocialEquipment (1 item)
- flag
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Warm-up: Captain's Orders Game
Leader calls out commands ("Port" = run left, "Starboard" = run right, "Climb the rigging" = mime climbing, "Scrub the deck" = mime scrubbing, "Captain's coming" = salute and freeze). Last Cub to respond each round sits out. Quick, high-energy, gets everyone moving.
Physical SocialEquipment (1 item)
- cones for boundary markers
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Relay station briefing Instruction
Walk patrols through the five relay stations: (1) blindfold guide — one Cub blindfolded, partner gives verbal directions around cones; (2) three-legged race; (3) wheelbarrow race; (4) egg-and-spoon (use a ping-pong ball); (5) sack race. Demonstrate each briefly.
IntellectualEquipment (6 items)
- blindfolds
- fabric ties for three-legged race
- spoons
- ping-pong balls
- hessian sacks
- cones
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Relay rotations practice
Patrols rotate through all five stations, spending about 6 minutes at each. Record times on a shared scoreboard. Encourage positive team talk — "You've got this!" matters more than speed.
Physical Social CharacterEquipment (8 items)
- blindfolds
- fabric ties
- spoons
- ping-pong balls
- hessian sacks
- cones
- stopwatch
- whiteboard and marker
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Trust circle reflection Reflection
Sit in a circle. Each Cub names one relay they found hardest and one where their partner helped them most. Discuss what trust and teamwork felt like during the blindfold relay.
Emotional Character -
Closing ceremony Ceremony
Announce combined patrol scores. Emphasise effort and encouragement over winning. Close with the Cub Scout Promise.
Social
Total night duration: 1 hr 20 min
Night 3: Orienteering Challenge
Cubs learn basic compass bearings and navigate a simple orienteering course in a local park using punch cards.
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Opening ceremony Ceremony
Flag break, Grand Howl, and overview of tonight's orienteering challenge. Explain that navigating outdoors is a core Scouting skill.
SocialEquipment (1 item)
- flag
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Warm-up: North, South, East, West Game
Leader points to the four cardinal directions. When a direction is called, Cubs must run to that side of the playing area. Call "Earthquake!" for everyone to drop and curl up. Builds directional awareness in a fun way.
Physical IntellectualEquipment (1 item)
- cones or signs for N/S/E/W
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Compass basics Instruction
Teach the four cardinal and four intercardinal directions. Show how to hold a compass flat, let the needle settle, and find north. Practise: leader calls a bearing (e.g. "face south-east") and Cubs turn. Pair up and do "compass walks" — Partner A walks 10 paces on a bearing, Partner B follows the same bearing to meet them.
Intellectual PhysicalEquipment (2 items)
- compasses (1 per pair)
- direction reference cards
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Orienteering course practice
Pre-set 8–10 control markers around the park, each with a unique hole-punch pattern. Hand each patrol a map with control locations marked and a punch card. Patrols navigate to as many controls as possible in 25 minutes, punching their card at each. An adult at the start/finish checks safety. Patrols must stay together.
Physical Intellectual SocialEquipment (5 items)
- pre-placed control markers with hole punches
- punch cards (1 per patrol)
- simple park maps (1 per patrol)
- compasses
- whistles for leaders
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Map debrief & reflection discussion
Gather back at base. Each patrol marks their route on a large shared map. Discuss: "Which control was hardest to find? What strategy did your patrol use?" Celebrate the patrol that found the most controls and the one with the best teamwork.
Intellectual SocialEquipment (2 items)
- large map on poster board
- markers
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Closing ceremony Ceremony
Recap the three Adventure nights so far and preview Night 4 (fitness circuit). Close with the Cub Scout Prayer.
Social
Total night duration: 1 hr 20 min
Night 4: Fitness Challenge Circuit
Cubs create and run their own fitness stations, measure personal bests, then reflect on the whole Adventure trail and how they have grown.
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Opening ceremony Ceremony
Flag break, Grand Howl, and introduction to the final Adventure night. Tonight Cubs design, run, and celebrate their fitness achievements across all four nights.
SocialEquipment (1 item)
- flag
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Warm-up: Animal Movements Game
Cubs move around the space imitating animals the leader calls out — bear crawl, frog jump, crab walk, kangaroo hop, inchworm. Great dynamic warm-up that builds full-body coordination.
Physical Social -
Design fitness stations creative
Each patrol designs 2 fitness stations (e.g. star jumps, shuttle runs, wall sits, skipping, burpees, plank hold). They write the exercise name, a clear description, and a target (e.g. "20 star jumps" or "hold plank for 20 seconds") on a card. Combine all patrol stations into a circuit of 8–10 stations.
Intellectual SocialEquipment (3 items)
- card and markers
- skipping ropes
- cones
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Fitness circuit practice
Cubs rotate through all stations in pairs, spending 90 seconds per station with 30 seconds to move. Each Cub records their count/time on a personal scorecard. Leaders encourage effort and correct form rather than competition. Play upbeat music if available.
Physical CharacterEquipment (5 items)
- stopwatch
- personal scorecards
- pencils
- skipping ropes
- cones
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Trail reflection Reflection
Circle up. Each Cub shares: (1) their favourite moment across all four Adventure nights, (2) something they found hard but kept trying, and (3) a fitness goal they want to keep working on. Leader summarises how the trail covered planning, doing and reviewing physical challenges.
Emotional Character Social -
Closing ceremony Ceremony
Congratulate Cubs on completing the Adventure & Sport SIA trail. Hand out any trail completion certificates. Close with the Cub Scout Promise.
Social
Total night duration: 1 hr 25 min
See also
OAS Framework Reference
Full breakdown of all 9 OAS streams and their stage requirements.
Browse OAS framework →More Special Interest Area (SIA) Trails
Find other trails with a similar Outdoor focus.
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