Community Challenge
Four nights exploring community connections — who helps us, the cultures around us, service in action, and performing good turns. Cubs develop social awareness and a sense of giving back.
About this trail
This 4-night trail is designed around the Community Challenge Area, making it straightforward to program community-focused nights that contribute to Milestone credit. Each night follows the Scouts Australia Plan > Do > Review cycle and is structured as a mix of indoor and outdoor nights.
Across its 4 nights, this trail maps to OAS requirements in Bushcraft. The requirements are specific — not just "do some bushcraft" but individual Stage requirements like fire-lighting methods or shelter construction techniques. Tussock pre-loads these requirements into each night's event plan so leaders can sign them off during the activity rather than transcribing them later.
The SPICES developmental domains covered by this trail are: Social, Intellectual, Character, Spiritual, Emotional, Physical. Programming across multiple domains in a single trail helps Groups demonstrate balanced youth development in their term plans and annual reports.
You can run the four nights in order for a coherent multi-week program, or pick individual nights to fill gaps in your existing term plan. In Tussock, importing a night from this trail pre-fills the Scout Night wizard: Challenge Area, SPICES domains, OAS requirements, and suggested segments are all set. Customise from there to suit your Section.
Import into Tussock
Import this trail into Tussock to run each night with attendance tracking and automatic OAS requirement awarding built in — no manual requirement lookup needed.
OAS Requirements Covered
The following Outdoor Adventure Skills requirements are mapped across this trail's four nights. Import this trail into Tussock to award these requirements automatically when Scouts attend each night.
Bushcraft
The Four Nights
Each night below is a standalone Scout Night session of approximately 1 hr 23 min and follows the Plan > Do > Review cycle. Run them in order for the full Community Challenge trail, or adapt individual nights for your program.
Night 1: Community Helpers
Visit from or discussion about community helpers. Game: "Jobs Charades". Activity: Map your neighbourhood helpers.
OAS requirements this night: bushcraft.s1.plan-4, bushcraft.s2.plan-4
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Opening Ceremony Ceremony
Grand Howl. Flag break. Attendance. Introduce the theme: "People who help our community".
CharacterEquipment (2 items)
- flag
- flag pole
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Jobs Charades Game
Each Cub draws a community helper card (firefighter, nurse, librarian, ranger, police officer, vet) and mimes the job for their patrol to guess. Rotate until all cards are used.
Social IntellectualEquipment (1 item)
- job cards (pre-prepared set of 20+)
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Guest Talk or Video: A Community Helper discussion
A local community helper (e.g. paramedic, firefighter, SES volunteer) visits to talk about their role. If no guest is available, show a short video and discuss. Cubs ask prepared questions.
Social IntellectualEquipment (2 items)
- chairs arranged in a circle
- question cards
OAS: bushcraft.s2.plan-4
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Map Your Neighbourhood Helpers creative
In patrols, Cubs draw a large map of their neighbourhood on butchers paper and mark where community helpers work — fire station, hospital, school, library, police station, vet. Add their home and Scout hall.
Intellectual SocialEquipment (4 items)
- butchers paper (one sheet per patrol)
- markers
- coloured pencils
- sticker dots
OAS: bushcraft.s1.plan-4
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Emergency Number Relay Game
Quick relay game: Cubs race to a whiteboard and write the correct emergency number (000 / 112) for scenarios read out by the Leader. Reinforce when to call, what info to give.
Intellectual PhysicalEquipment (3 items)
- whiteboard
- markers
- scenario cards
OAS: bushcraft.s2.plan-4
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Thank You Cards Prep creative
Each Cub starts a thank-you card for a community helper they admire. They will finish and deliver these in Night 3.
Character EmotionalEquipment (4 items)
- blank card stock
- markers
- stickers
- envelopes
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Closing Ceremony Ceremony
Reflection: "Name one community helper you want to learn more about." Prayer/thought for the day. Dismiss.
Character Spiritual
Total night duration: 1 hr 30 min
Night 2: Cultures Around Us
Cultural celebration night. Cubs bring something from their heritage. Craft: world flags. Food tasting from different cultures.
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Opening Ceremony Ceremony
Grand Howl. Flag break. Acknowledge that our pack includes families from many backgrounds and cultures.
Character SpiritualEquipment (2 items)
- flag
- flag pole
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Show and Tell: My Heritage discussion
Cubs share an item, photo, or story from their family heritage. Could be a flag, a piece of clothing, a recipe card, a toy, or a word in another language. Each Cub gets 1-2 minutes.
Social Character EmotionalEquipment (1 item)
- items brought from home
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World Flags Craft creative
Each patrol is assigned 3-4 countries represented in the pack. Cubs colour or paint the flags on A4 card. Display on a "Flags of Our Pack" banner.
Intellectual SocialEquipment (5 items)
- flag template printouts
- paints or markers
- A4 card
- string for banner
- pegs
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Around-the-World Relay Game
Active game: stations around the hall each represent a continent. Cubs run to each station, answer a simple question about that continent (e.g. "Name an animal from Africa"), get stamped, and run back.
Physical IntellectualEquipment (4 items)
- continent station signs
- question cards
- stamp/stickers
- answer sheets
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Food Tasting practice
Sample small portions of foods from different cultures — e.g. damper (Indigenous Australian), sushi rice balls, pikelets, flat bread, fruit. Discuss where each food comes from.
Social IntellectualEquipment (4 items)
- food samples (pre-arranged with families)
- plates
- napkins
- labels for each food
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Closing & Reflection Ceremony
Cubs sit in a circle. Each shares one new thing they learned about another culture tonight. Close with the Cub Scout Promise.
Social Character Spiritual
Total night duration: 1 hr 20 min
Night 3: Service in Action
Write and complete thank-you cards for community helpers. Plan a community clean-up. Make care packages for a local charity.
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Opening Ceremony Ceremony
Grand Howl. Flag break. Introduce tonight's theme: "Doing our best to help others".
CharacterEquipment (2 items)
- flag
- flag pole
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Thank-You Card Station creative
Cubs finish their thank-you cards from Night 1. Each card should say who it is for, why they are thankful, and include a drawing. Address envelopes for delivery.
Character EmotionalEquipment (5 items)
- cards from Night 1
- markers
- stickers
- envelopes
- address list for local services
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Plan Our Clean-Up discussion
In patrols, Cubs plan a community clean-up for Night 4. Decide: where to clean (park, street, creek), what equipment to bring, safety rules (gloves, buddy system, no touching sharp objects). Draw a map of the area.
Intellectual SocialEquipment (3 items)
- paper
- markers
- local area map printout
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Helper Bingo Game
Energiser game: Cubs play bingo with community helper pictures and descriptions. First to complete a line calls "Good Turn!" and describes what one of their helpers does.
Social IntellectualEquipment (3 items)
- bingo cards (pre-prepared)
- counters
- caller cards
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Care Package Assembly service
Cubs assemble care packages for a local charity (e.g. food bank, aged care home). Each patrol fills a box with donated items (canned food, toiletries, warm socks) and writes a cheerful note.
Character Social EmotionalEquipment (5 items)
- donated items (requested from families in advance)
- cardboard boxes
- packing tape
- note cards
- markers
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Good Turn Pledge Reflection
Each Cub makes a personal pledge to do one good turn this week — write it on a star card and pin it to the Good Turn board.
Character EmotionalEquipment (3 items)
- star-shaped card cut-outs
- pins or tape
- pledge board
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Closing Ceremony Ceremony
Cub Scout Promise. Reminder about Night 4 outdoor clean-up: wear old clothes, closed shoes, bring water.
Character
Total night duration: 1 hr 20 min
Night 4: Good Turn Day
Perform acts of kindness around the hall or park. Community clean-up. Reflection on how Cubs contribute to their community.
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Opening Ceremony Ceremony
Grand Howl outdoors. Buddy up. Safety brief: stay in pairs, wear gloves, do not pick up sharp or dangerous items — flag a leader.
CharacterEquipment (1 item)
- flag
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Community Clean-Up service
Patrols spread out through the designated area (park, creek bank, street) with bags and gloves. Collect rubbish. Leaders supervise each patrol. Sort recyclables from general waste.
Physical Character SocialEquipment (5 items)
- rubbish bags (one per patrol)
- recycling bags
- disposable gloves
- hi-vis vests (optional)
- litter pickers (if available)
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Kindness Scavenger Hunt Game
While outdoors, each patrol completes a "Kindness Scavenger Hunt" card: hold a door for someone, say thank you to a stranger, help a younger Cub carry something, pick up 5 more pieces of rubbish, find something beautiful in nature to show the group.
Social Character EmotionalEquipment (2 items)
- scavenger hunt cards (pre-prepared)
- pencils
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Rubbish Tally & Discussion discussion
Regroup. Count and weigh the collected rubbish. Discuss: "Where does this rubbish come from? What can we do to reduce it? How did it feel to help?" Celebrate the total collected.
Intellectual CharacterEquipment (2 items)
- bathroom scale (optional)
- whiteboard or large paper
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Good Turn Reflection Circle Reflection
Sit in a circle. Each Cub shares: one good turn they did this week (from their pledge), and one thing they learned from the trail about community. Pass a talking stick.
Emotional Social CharacterEquipment (1 item)
- talking stick or special object
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Trail Celebration & Closing Ceremony
Celebrate completing the Community Challenge trail. Thank Cubs for their service. Deliver care packages and cards this week. Grand Howl. Dismiss.
Character Spiritual
Total night duration: 1 hr 20 min
See also
OAS Framework Reference
Full breakdown of all 9 OAS streams and their stage requirements.
Browse OAS framework →