Creative Challenge
Four nights of hands-on creativity — building camp gadgets with lashing, making bush art from natural materials, rehearsing campfire entertainment, and exploring Scout traditions.
About this trail
This 4-night trail is designed around the Creative Challenge Area, making it straightforward to program creative-focused nights that contribute to Milestone credit. Each night follows the Scouts Australia Plan > Do > Review cycle and is structured as a mix of indoor and outdoor nights.
Across its 4 nights, this trail maps to OAS requirements in Bushcraft. The requirements are specific — not just "do some bushcraft" but individual Stage requirements like fire-lighting methods or shelter construction techniques. Tussock pre-loads these requirements into each night's event plan so leaders can sign them off during the activity rather than transcribing them later.
The SPICES developmental domains covered by this trail are: Intellectual, Physical, Social, Emotional, Spiritual, Character. Programming across multiple domains in a single trail helps Groups demonstrate balanced youth development in their term plans and annual reports.
You can run the four nights in order for a coherent multi-week program, or pick individual nights to fill gaps in your existing term plan. In Tussock, importing a night from this trail pre-fills the Scout Night wizard: Challenge Area, SPICES domains, OAS requirements, and suggested segments are all set. Customise from there to suit your Section.
Import into Tussock
Import this trail into Tussock to run each night with attendance tracking and automatic OAS requirement awarding built in — no manual requirement lookup needed.
OAS Requirements Covered
The following Outdoor Adventure Skills requirements are mapped across this trail's four nights. Import this trail into Tussock to award these requirements automatically when Scouts attend each night.
Bushcraft
The Four Nights
Each night below is a standalone Scout Night session of approximately 1 hr 25 min and follows the Plan > Do > Review cycle. Run them in order for the full Creative Challenge trail, or adapt individual nights for your program.
Night 1: Gadget Builders
Build camp gadgets using lashing — simple tripod, camp stool, or utensil holder. Learn and practise knots.
OAS requirements this night: bushcraft.s1.do-7, bushcraft.s2.do-7
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Opening Ceremony Ceremony
Grand Howl. Flag break. Introduce the Creative Challenge trail: "Over four nights we will build, create, perform, and design."
CharacterEquipment (2 items)
- flag
- flag pole
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Knot Introduction: Clove Hitch & Square Lashing Instruction
Leader demonstrates the clove hitch and square lashing step by step. Cubs practise on short lengths of rope and staves. Check each Cub can tie both before moving on.
Intellectual PhysicalEquipment (3 items)
- sisal rope (2 m per Cub)
- short staves or broomsticks (3 per patrol)
- knot instruction cards
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Gadget Design Challenge discussion
Each patrol picks a gadget to build: tripod (for hanging a billy), camp stool, or simple rack. Sketch a plan on paper showing where lashings go.
Intellectual SocialEquipment (3 items)
- paper
- pencils
- gadget idea cards with pictures
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Build the Gadget practice
Patrols build their gadget using square lashing and clove hitches. Leaders circulate to check lashing tension and safety. Aim to complete a functional gadget.
Physical Social IntellectualEquipment (3 items)
- staves (6-8 per patrol)
- sisal rope (10 m per patrol)
- scissors for cutting rope
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Gadget Parade Reflection
Each patrol presents their gadget. Demonstrate that it works (hang a billy, sit on the stool). Other patrols give feedback: "What worked well? What would you improve?"
Social CharacterEquipment (1 item)
- billy or cup for testing tripod
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Knot Speed Challenge Game
Quick energiser: timed relay where each Cub ties a clove hitch. Fastest patrol wins.
PhysicalEquipment (3 items)
- rope lengths (one per Cub)
- stave or post
- stopwatch
OAS: bushcraft.s1.do-7
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Closing Ceremony Ceremony
Recap: "Tonight we learned two knots and built something useful." Remind Cubs to practise at home. Grand Howl. Dismiss.
Character
Total night duration: 1 hr 20 min
Night 2: Bush Art
Create art from natural materials — leaf rubbings, bark patterns, nature collages, and land art. Celebrate the creativity found in the bush.
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Opening Ceremony Ceremony
Grand Howl outdoors. Buddy up. Tonight's theme: "Nature is the world's first artist."
Character SpiritualEquipment (1 item)
- flag
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Nature Collection Walk practice
Patrols walk a short loop collecting fallen leaves, bark, seed pods, feathers, and small sticks. Rules: only collect from the ground, nothing living, no more than fits in one hand.
Physical Intellectual SpiritualEquipment (1 item)
- collection bags (one per patrol)
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Leaf Rubbing Station creative
Place leaves under paper and rub with crayons to reveal vein patterns. Cubs label each leaf with its shape type (pointed, round, lobed). Compare patterns across species.
Intellectual EmotionalEquipment (4 items)
- white paper
- crayons (unwrapped)
- tape
- leaf identification sheet
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Nature Collage creative
Each Cub creates a nature collage on card, gluing their collected items into a picture or pattern. Could be an animal face, a landscape, or abstract art.
Emotional IntellectualEquipment (4 items)
- A4 card
- PVA glue
- scissors
- collected natural materials
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Land Art Challenge creative
In patrols, create a large "land art" piece on the ground using sticks, leaves, and stones — a spiral, a Scout fleur-de-lis, or an animal shape. Photograph each creation.
Social Emotional SpiritualEquipment (2 items)
- camera or phone for photos
- ground space
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Gallery Walk & Reflection Reflection
Walk around and view each collage and land art piece. Cubs vote on "Most Creative" and "Best Use of Materials". Each artist explains their work.
Social EmotionalEquipment (1 item)
- voting stickers
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Closing Ceremony Ceremony
Sit in a circle. Each Cub names their favourite natural material from tonight. Grand Howl. Dismiss.
Character Spiritual
Total night duration: 1 hr 25 min
Night 3: Campfire Entertainment
Plan a campfire night: learn songs, write skits, and prepare jokes. Rehearse patrol performances for the campfire.
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Opening Ceremony Ceremony
Grand Howl. Flag break. Announce: "Tonight we prepare for our campfire. Every patrol performs!"
CharacterEquipment (2 items)
- flag
- flag pole
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Song Circle Instruction
Teach two classic Scout campfire songs (e.g. "Ging Gang Goolie", "Kookaburra Sits in the Old Gum Tree"). Practise with actions. Cubs choose one to perform together.
Social EmotionalEquipment (1 item)
- song lyric sheets
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Skit Workshop creative
Each patrol writes and rehearses a short skit (2-3 minutes). Provide a list of classic campfire skit ideas: "Doctor Doctor", "The Viper", "Bigger Frying Pan". Patrols can pick from the list or invent their own.
Social Emotional IntellectualEquipment (4 items)
- skit idea cards
- simple props (hats, scarves, cardboard)
- paper
- pencils
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Joke Swap Game
Quick energiser: Cubs stand in a circle. Go around the circle — each Cub tells a (clean, kid-appropriate) joke. Leader has backup jokes on cards for Cubs who are stuck.
Social EmotionalEquipment (1 item)
- joke cards (backup set)
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Dress Rehearsal practice
Each patrol performs their skit for the pack. Constructive feedback only: "I liked when..." format. Adjust skits based on feedback.
Social Emotional CharacterEquipment (1 item)
- props from skit workshop
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Campfire Running Order discussion
As a pack, plan the running order for the campfire: songs, skits, jokes, and a closing reflection. Write it on a poster.
Intellectual SocialEquipment (2 items)
- poster paper
- markers
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Closing Ceremony Ceremony
Preview Night 4 — Scout Traditions. "Next week we explore our history." Grand Howl. Dismiss.
Character
Total night duration: 1 hr 30 min
Night 4: Scout Traditions
Learn Scout history, design a patrol emblem, and create a time capsule to be opened at the end of the year.
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Opening Ceremony Ceremony
Grand Howl. Flag break. Tonight's theme: "Where we come from, where we are going."
Character SpiritualEquipment (2 items)
- flag
- flag pole
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Scout History Quiz Game
Interactive quiz about Scouting history: Who was Baden-Powell? When did Scouting start? What happened at Brownsea Island? What is a Cub? Use buzzer-style or hand-raise format.
Intellectual CharacterEquipment (3 items)
- quiz cards
- scoreboard
- buzzer or bell (optional)
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Design Your Patrol Emblem creative
Each patrol designs an emblem/flag that represents them — incorporating their patrol animal, colours, and a motto. Draw on fabric or paper. Present to the pack.
Intellectual Social EmotionalEquipment (4 items)
- plain fabric squares or paper
- fabric markers or paint
- template shapes
- pencils
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Scout Sign Relay Game
Energiser: relay race where each Cub must correctly show a Scout sign or salute before tagging the next. Include the Scout sign, handshake, salute, and Grand Howl formation.
Physical CharacterEquipment (1 item)
- instruction cards for each sign
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Time Capsule creative
Each Cub contributes to a patrol time capsule: write a letter to their future self, include a drawing of tonight, a prediction for the year, and a favourite memory from Cubs so far. Seal in a box.
Emotional Character IntellectualEquipment (5 items)
- shoe boxes (one per patrol)
- paper
- pens
- envelopes
- tape to seal
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Trail Celebration & Reflection Reflection
Celebrate completing the Creative Challenge trail. Each Cub names their favourite activity from the four nights. Award trail completion recognition.
Emotional Social CharacterEquipment (1 item)
- trail completion certificates (optional)
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Closing Ceremony Ceremony
Cub Scout Promise. Grand Howl. Dismiss.
Character Spiritual
Total night duration: 1 hr 25 min
See also
OAS Framework Reference
Full breakdown of all 9 OAS streams and their stage requirements.
Browse OAS framework →