Outdoor Challenge

Four nights of outdoor adventure — planning a wide game, running it in a park, building weather instruments, and learning Leave No Trace principles.

Challenge Area
Outdoor
Award Type
Challenge Area
Nights
4
Total Duration
5 hr 20 min
Equipment Summary
flag, flag pole, park map (printed A3), whiteboard, markers, N/S/E/W signs on walls, map copies (one per patrol), coloured pencils, blindfold, checklist handout and 33 more

About this trail

This 4-night trail is designed around the Outdoor Challenge Area, making it straightforward to program outdoor-focused nights that contribute to Milestone credit. Each night follows the Scouts Australia Plan > Do > Review cycle and is structured as a mix of indoor and outdoor nights.

Across its 4 nights, this trail maps to OAS requirements in Bushwalking, Bushcraft. The requirements are specific — not just "do some bushcraft" but individual Stage requirements like fire-lighting methods or shelter construction techniques. Tussock pre-loads these requirements into each night's event plan so leaders can sign them off during the activity rather than transcribing them later.

The SPICES developmental domains covered by this trail are: Intellectual, Social, Physical, Character, Spiritual. Programming across multiple domains in a single trail helps Groups demonstrate balanced youth development in their term plans and annual reports.

You can run the four nights in order for a coherent multi-week program, or pick individual nights to fill gaps in your existing term plan. In Tussock, importing a night from this trail pre-fills the Scout Night wizard: Challenge Area, SPICES domains, OAS requirements, and suggested segments are all set. Customise from there to suit your Section.

Import into Tussock

Import this trail into Tussock to run each night with attendance tracking and automatic OAS requirement awarding built in — no manual requirement lookup needed.

OAS Requirements Covered

The following Outdoor Adventure Skills requirements are mapped across this trail's four nights. Import this trail into Tussock to award these requirements automatically when Scouts attend each night.

Bushwalking

The Four Nights

Each night below is a standalone Scout Night session of approximately 1 hr 20 min and follows the Plan > Do > Review cycle. Run them in order for the full Outdoor Challenge trail, or adapt individual nights for your program.

Night 1: Wide Game Prep

Plan and prepare for a wide game (capture the flag variant). Map the playing field. Assign patrol roles and practise strategy.

Indoor Challenge Area: Outdoor Duration: 1 hr 20 min
Intellectual Social Physical

OAS requirements this night: bushcraft.s1.do-6

  1. Opening Ceremony Ceremony

    Grand Howl. Flag break. Introduce the Outdoor Challenge trail: "This trail takes us outside — we plan, play, observe, and protect nature."

    Character
    Equipment (2 items)
    • flag
    • flag pole
  2. Wide Game Briefing Instruction

    Explain the rules of the wide game: a Capture the Flag variant with patrol territories, jail zones, and flag positions. Show a map of the park where Night 2 will be played.

    Intellectual
    Equipment (3 items)
    • park map (printed A3)
    • whiteboard
    • markers
  3. Compass Direction Game Game

    Leader calls out a cardinal direction (N/S/E/W) and Cubs run to the correct wall of the hall. Progress to intercardinal points (NE/SW etc). Link to reading the park map for Night 2.

    Physical Intellectual
    Equipment (1 item)
    • N/S/E/W signs on walls
  4. Strategy Session discussion

    Each patrol plans their strategy for the wide game: who guards the flag, who attacks, signals to use, fallback plans. Draw the strategy on a map copy. Patrols then present their plan to the pack — other patrols can ask questions.

    Intellectual Social
    Equipment (2 items)
    • map copies (one per patrol)
    • coloured pencils
  5. Stealth Training Games Game

    Two quick games: (1) "Sleeping Lion" — one Cub is blindfolded; others creep up silently. (2) "Signal Relay" — pass a silent hand signal down a patrol line. Fastest correct relay wins.

    Physical Social
    Equipment (1 item)
    • blindfold
  6. Equipment Check Instruction

    Review what to bring for Night 2: closed shoes, dark clothing, water bottle, torch. Cubs check off a personal list.

    Intellectual
    Equipment (1 item)
    • checklist handout
  7. Closing Ceremony Ceremony

    Remind families: Night 2 is at the park, not the hall. Grand Howl. Dismiss.

    Character

Total night duration: 1 hr 20 min

Night 2: Wide Game Night

Run the planned wide game (Capture the Flag) in a local park. Outdoor, off-site adventure with patrol competition.

Outdoor Challenge Area: Outdoor Duration: 1 hr 20 min
Physical Social Intellectual
  1. Arrival & Safety Brief Ceremony

    Meet at the park. Head count. Buddy up. Safety brief: boundaries (show physical landmarks), what to do if lost (stop, blow whistle, stay visible), adult positions.

    Character
    Equipment (3 items)
    • whistles (one per Cub)
    • hi-vis vest for leaders
    • first aid kit
  2. Warm-Up: Sharks and Minnows Game

    Quick warm-up game in the open area. One Cub is the "shark" and tries to tag "minnows" running across the field. Tagged Cubs become sharks.

    Physical Social
  3. Wide Game — Round 1 Game

    Set up patrol territories with flags. Play Round 1 of Capture the Flag (15 minutes). Leaders referee and enforce boundaries.

    Physical Social Intellectual
    Equipment (3 items)
    • patrol flags or bandanas (2 per game)
    • cones for jail zones
    • glow sticks (if dusk)
  4. Regroup & Adjust discussion

    Water break. Patrols discuss: "What worked? What do we change?" Adjust strategy for Round 2. Swap territories if needed.

    Intellectual Social
    Equipment (1 item)
    • water bottles
  5. Wide Game — Round 2 Game

    Play Round 2 with adjusted strategies. Longer round for a decisive finish.

    Physical Social Intellectual
    Equipment (2 items)
    • patrol flags
    • cones
  6. Debrief & Reflection Reflection

    Circle up. Each patrol shares: "Our best moment was..." and "Next time we would..." Announce results. Celebrate all teams.

    Social Emotional Character
  7. Closing Ceremony

    Head count. Pack up equipment. Grand Howl. Parents collect from park.

    Character

Total night duration: 1 hr 20 min

Night 3: Weather Watchers

Build a simple weather station (rain gauge, wind vane). Learn cloud types and observe the sky. Discuss how weather affects outdoor activities.

Indoor Challenge Area: Outdoor Duration: 1 hr 20 min
Intellectual Physical
  1. Opening Ceremony Ceremony

    Grand Howl. Flag break. Tonight's theme: "Weather changes everything outdoors — let's learn to read it."

    Character
    Equipment (2 items)
    • flag
    • flag pole
  2. Cloud Spotter Challenge Instruction

    Go outside briefly. Look up. Using a cloud identification chart, Cubs try to name the clouds they see (cumulus, stratus, cirrus). Discuss what each type means for weather.

    Intellectual
    Equipment (2 items)
    • cloud identification charts (one per patrol)
    • clipboards
  3. Build a Rain Gauge practice

    Each patrol builds a simple rain gauge from a plastic bottle: cut the top, invert it as a funnel, mark measurement lines with a ruler and permanent marker. Discuss how to read it. Test with a measured cup of water to verify the markings are accurate.

    Intellectual Physical
    Equipment (5 items)
    • empty 1.25L plastic bottles (one per patrol)
    • scissors
    • ruler
    • permanent marker
    • masking tape
  4. Build a Wind Vane practice

    Each patrol builds a wind vane from a straw, pin, pencil with eraser, and card. Cut an arrow pointer and tail from card, attach to straw, balance on pencil point. Test outdoors.

    Intellectual Physical
    Equipment (6 items)
    • straws
    • straight pins
    • pencils with erasers
    • card stock
    • scissors
    • tape
  5. Weather Bingo Game

    Energiser: bingo cards with weather symbols (sun, rain, cloud, wind, storm, snow, hail, fog). Leader describes a weather scenario; Cubs find the matching symbol.

    Intellectual
    Equipment (3 items)
    • bingo cards
    • counters
    • weather description cards
  6. Planning for Weather discussion

    Discussion: "If we were planning a hike and the forecast said rain, what would we change?" Cubs list three things they would do differently for wet weather, hot weather, and cold weather.

    Intellectual Social
    Equipment (2 items)
    • whiteboard
    • markers
  7. Closing Ceremony Ceremony

    Cubs take their rain gauges and wind vanes home to use. Challenge: record the weather every day this week. Grand Howl. Dismiss.

    Character

Total night duration: 1 hr 20 min

Night 4: Leave No Trace

Teach the 7 Leave No Trace principles through relay stations. Nature walk with clean-up. Final reflection on outdoor responsibility.

Outdoor Challenge Area: Outdoor Duration: 1 hr 20 min
Intellectual Physical Character Spiritual

OAS requirements this night: bushwalking.s1.plan-4, bushcraft.s1.plan-1

  1. Opening Ceremony Ceremony

    Grand Howl outdoors. Buddy up. Introduce Leave No Trace: "We want the bush to look the same — or better — after we visit."

    Character Spiritual
    Equipment (1 item)
    • flag
  2. LNT Relay Stations practice

    Seven stations, one per LNT principle: (1) Plan Ahead, (2) Travel on Durable Surfaces, (3) Dispose of Waste Properly, (4) Leave What You Find, (5) Minimise Campfire Impacts, (6) Respect Wildlife, (7) Be Considerate of Others. At each station, Cubs read the principle, do a quick challenge (e.g. sort rubbish, identify a trail, answer a question), and get stamped.

    Intellectual Physical Character
    Equipment (3 items)
    • station signs with LNT principles
    • activity materials per station (rubbish samples, trail photos, quiz cards)
    • stamp cards
  3. Nature Walk & Cleanup practice

    Walk a short nature trail as a pack. Each Cub carries a bag to collect any rubbish. Leaders point out examples of good and poor LNT practice along the way (e.g. erosion from shortcutting trails, rubbish left behind). Pause at points of interest to discuss native plants and wildlife.

    Physical Character Spiritual
    Equipment (3 items)
    • rubbish bags
    • gloves
    • litter pickers (optional)
  4. Campfire Impact Demo Instruction

    Show Cubs the difference between a well-managed campfire and a poorly managed one (use photos or a prepared demo spot). Discuss: "How do we minimise campfire impact?"

    Intellectual
    Equipment (2 items)
    • comparison photos
    • or small demo fire ring area
  5. LNT Promise Cards Reflection

    Each Cub writes a personal LNT promise on a card: "When I am outdoors, I promise to..." Display on the pack notice board.

    Character Emotional Spiritual
    Equipment (3 items)
    • card stock
    • pens
    • markers
  6. Trail Celebration & Closing Ceremony

    Celebrate completing the Outdoor Challenge trail. Each Cub shares their best outdoor memory from the four nights. Grand Howl. Dismiss.

    Character Emotional

Total night duration: 1 hr 20 min

See also

OAS Framework Reference

Full breakdown of all 9 OAS streams and their stage requirements.

Browse OAS framework →

More Challenge Area Trails

Find other trails with a similar Outdoor focus.

All Night Ideas →