Outdoor Challenge
Four nights of outdoor adventure — planning a wide game, running it in a park, building weather instruments, and learning Leave No Trace principles.
About this trail
This 4-night trail is designed around the Outdoor Challenge Area, making it straightforward to program outdoor-focused nights that contribute to Milestone credit. Each night follows the Scouts Australia Plan > Do > Review cycle and is structured as a mix of indoor and outdoor nights.
Across its 4 nights, this trail maps to OAS requirements in Bushwalking, Bushcraft. The requirements are specific — not just "do some bushcraft" but individual Stage requirements like fire-lighting methods or shelter construction techniques. Tussock pre-loads these requirements into each night's event plan so leaders can sign them off during the activity rather than transcribing them later.
The SPICES developmental domains covered by this trail are: Intellectual, Social, Physical, Character, Spiritual. Programming across multiple domains in a single trail helps Groups demonstrate balanced youth development in their term plans and annual reports.
You can run the four nights in order for a coherent multi-week program, or pick individual nights to fill gaps in your existing term plan. In Tussock, importing a night from this trail pre-fills the Scout Night wizard: Challenge Area, SPICES domains, OAS requirements, and suggested segments are all set. Customise from there to suit your Section.
Import into Tussock
Import this trail into Tussock to run each night with attendance tracking and automatic OAS requirement awarding built in — no manual requirement lookup needed.
OAS Requirements Covered
The following Outdoor Adventure Skills requirements are mapped across this trail's four nights. Import this trail into Tussock to award these requirements automatically when Scouts attend each night.
Bushwalking
Bushcraft
The Four Nights
Each night below is a standalone Scout Night session of approximately 1 hr 20 min and follows the Plan > Do > Review cycle. Run them in order for the full Outdoor Challenge trail, or adapt individual nights for your program.
Night 1: Wide Game Prep
Plan and prepare for a wide game (capture the flag variant). Map the playing field. Assign patrol roles and practise strategy.
OAS requirements this night: bushcraft.s1.do-6
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Opening Ceremony Ceremony
Grand Howl. Flag break. Introduce the Outdoor Challenge trail: "This trail takes us outside — we plan, play, observe, and protect nature."
CharacterEquipment (2 items)
- flag
- flag pole
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Wide Game Briefing Instruction
Explain the rules of the wide game: a Capture the Flag variant with patrol territories, jail zones, and flag positions. Show a map of the park where Night 2 will be played.
IntellectualEquipment (3 items)
- park map (printed A3)
- whiteboard
- markers
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Compass Direction Game Game
Leader calls out a cardinal direction (N/S/E/W) and Cubs run to the correct wall of the hall. Progress to intercardinal points (NE/SW etc). Link to reading the park map for Night 2.
Physical IntellectualEquipment (1 item)
- N/S/E/W signs on walls
OAS: bushcraft.s1.do-6
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Strategy Session discussion
Each patrol plans their strategy for the wide game: who guards the flag, who attacks, signals to use, fallback plans. Draw the strategy on a map copy. Patrols then present their plan to the pack — other patrols can ask questions.
Intellectual SocialEquipment (2 items)
- map copies (one per patrol)
- coloured pencils
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Stealth Training Games Game
Two quick games: (1) "Sleeping Lion" — one Cub is blindfolded; others creep up silently. (2) "Signal Relay" — pass a silent hand signal down a patrol line. Fastest correct relay wins.
Physical SocialEquipment (1 item)
- blindfold
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Equipment Check Instruction
Review what to bring for Night 2: closed shoes, dark clothing, water bottle, torch. Cubs check off a personal list.
IntellectualEquipment (1 item)
- checklist handout
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Closing Ceremony Ceremony
Remind families: Night 2 is at the park, not the hall. Grand Howl. Dismiss.
Character
Total night duration: 1 hr 20 min
Night 2: Wide Game Night
Run the planned wide game (Capture the Flag) in a local park. Outdoor, off-site adventure with patrol competition.
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Arrival & Safety Brief Ceremony
Meet at the park. Head count. Buddy up. Safety brief: boundaries (show physical landmarks), what to do if lost (stop, blow whistle, stay visible), adult positions.
CharacterEquipment (3 items)
- whistles (one per Cub)
- hi-vis vest for leaders
- first aid kit
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Warm-Up: Sharks and Minnows Game
Quick warm-up game in the open area. One Cub is the "shark" and tries to tag "minnows" running across the field. Tagged Cubs become sharks.
Physical Social -
Wide Game — Round 1 Game
Set up patrol territories with flags. Play Round 1 of Capture the Flag (15 minutes). Leaders referee and enforce boundaries.
Physical Social IntellectualEquipment (3 items)
- patrol flags or bandanas (2 per game)
- cones for jail zones
- glow sticks (if dusk)
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Regroup & Adjust discussion
Water break. Patrols discuss: "What worked? What do we change?" Adjust strategy for Round 2. Swap territories if needed.
Intellectual SocialEquipment (1 item)
- water bottles
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Wide Game — Round 2 Game
Play Round 2 with adjusted strategies. Longer round for a decisive finish.
Physical Social IntellectualEquipment (2 items)
- patrol flags
- cones
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Debrief & Reflection Reflection
Circle up. Each patrol shares: "Our best moment was..." and "Next time we would..." Announce results. Celebrate all teams.
Social Emotional Character -
Closing Ceremony
Head count. Pack up equipment. Grand Howl. Parents collect from park.
Character
Total night duration: 1 hr 20 min
Night 3: Weather Watchers
Build a simple weather station (rain gauge, wind vane). Learn cloud types and observe the sky. Discuss how weather affects outdoor activities.
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Opening Ceremony Ceremony
Grand Howl. Flag break. Tonight's theme: "Weather changes everything outdoors — let's learn to read it."
CharacterEquipment (2 items)
- flag
- flag pole
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Cloud Spotter Challenge Instruction
Go outside briefly. Look up. Using a cloud identification chart, Cubs try to name the clouds they see (cumulus, stratus, cirrus). Discuss what each type means for weather.
IntellectualEquipment (2 items)
- cloud identification charts (one per patrol)
- clipboards
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Build a Rain Gauge practice
Each patrol builds a simple rain gauge from a plastic bottle: cut the top, invert it as a funnel, mark measurement lines with a ruler and permanent marker. Discuss how to read it. Test with a measured cup of water to verify the markings are accurate.
Intellectual PhysicalEquipment (5 items)
- empty 1.25L plastic bottles (one per patrol)
- scissors
- ruler
- permanent marker
- masking tape
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Build a Wind Vane practice
Each patrol builds a wind vane from a straw, pin, pencil with eraser, and card. Cut an arrow pointer and tail from card, attach to straw, balance on pencil point. Test outdoors.
Intellectual PhysicalEquipment (6 items)
- straws
- straight pins
- pencils with erasers
- card stock
- scissors
- tape
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Weather Bingo Game
Energiser: bingo cards with weather symbols (sun, rain, cloud, wind, storm, snow, hail, fog). Leader describes a weather scenario; Cubs find the matching symbol.
IntellectualEquipment (3 items)
- bingo cards
- counters
- weather description cards
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Planning for Weather discussion
Discussion: "If we were planning a hike and the forecast said rain, what would we change?" Cubs list three things they would do differently for wet weather, hot weather, and cold weather.
Intellectual SocialEquipment (2 items)
- whiteboard
- markers
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Closing Ceremony Ceremony
Cubs take their rain gauges and wind vanes home to use. Challenge: record the weather every day this week. Grand Howl. Dismiss.
Character
Total night duration: 1 hr 20 min
Night 4: Leave No Trace
Teach the 7 Leave No Trace principles through relay stations. Nature walk with clean-up. Final reflection on outdoor responsibility.
OAS requirements this night: bushwalking.s1.plan-4, bushcraft.s1.plan-1
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Opening Ceremony Ceremony
Grand Howl outdoors. Buddy up. Introduce Leave No Trace: "We want the bush to look the same — or better — after we visit."
Character SpiritualEquipment (1 item)
- flag
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LNT Relay Stations practice
Seven stations, one per LNT principle: (1) Plan Ahead, (2) Travel on Durable Surfaces, (3) Dispose of Waste Properly, (4) Leave What You Find, (5) Minimise Campfire Impacts, (6) Respect Wildlife, (7) Be Considerate of Others. At each station, Cubs read the principle, do a quick challenge (e.g. sort rubbish, identify a trail, answer a question), and get stamped.
Intellectual Physical CharacterEquipment (3 items)
- station signs with LNT principles
- activity materials per station (rubbish samples, trail photos, quiz cards)
- stamp cards
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Nature Walk & Cleanup practice
Walk a short nature trail as a pack. Each Cub carries a bag to collect any rubbish. Leaders point out examples of good and poor LNT practice along the way (e.g. erosion from shortcutting trails, rubbish left behind). Pause at points of interest to discuss native plants and wildlife.
Physical Character SpiritualEquipment (3 items)
- rubbish bags
- gloves
- litter pickers (optional)
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Campfire Impact Demo Instruction
Show Cubs the difference between a well-managed campfire and a poorly managed one (use photos or a prepared demo spot). Discuss: "How do we minimise campfire impact?"
IntellectualEquipment (2 items)
- comparison photos
- or small demo fire ring area
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LNT Promise Cards Reflection
Each Cub writes a personal LNT promise on a card: "When I am outdoors, I promise to..." Display on the pack notice board.
Character Emotional SpiritualEquipment (3 items)
- card stock
- pens
- markers
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Trail Celebration & Closing Ceremony
Celebrate completing the Outdoor Challenge trail. Each Cub shares their best outdoor memory from the four nights. Grand Howl. Dismiss.
Character Emotional
Total night duration: 1 hr 20 min
See also
OAS Framework Reference
Full breakdown of all 9 OAS streams and their stage requirements.
Browse OAS framework →