Knot Masters
Four nights mastering essential knots and rope skills — reef knot, clove hitch, sheet bend, basic lashing, and practical applications. Cubs learn by doing and compete in knot challenges.
About this trail
This 4-night trail is designed around the Outdoor Challenge Area, making it straightforward to program outdoor-focused nights that contribute to Milestone credit. Each night follows the Scouts Australia Plan > Do > Review cycle and is structured as indoor nights.
Across its 4 nights, this trail maps to OAS requirements in Bushcraft. The requirements are specific — not just "do some bushcraft" but individual Stage requirements like fire-lighting methods or shelter construction techniques. Tussock pre-loads these requirements into each night's event plan so leaders can sign them off during the activity rather than transcribing them later.
The SPICES developmental domains covered by this trail are: Intellectual, Physical, Social, Character. Programming across multiple domains in a single trail helps Groups demonstrate balanced youth development in their term plans and annual reports.
You can run the four nights in order for a coherent multi-week program, or pick individual nights to fill gaps in your existing term plan. In Tussock, importing a night from this trail pre-fills the Scout Night wizard: Challenge Area, SPICES domains, OAS requirements, and suggested segments are all set. Customise from there to suit your Section.
Import into Tussock
Import this trail into Tussock to run each night with attendance tracking and automatic OAS requirement awarding built in — no manual requirement lookup needed.
OAS Requirements Covered
The following Outdoor Adventure Skills requirements are mapped across this trail's four nights. Import this trail into Tussock to award these requirements automatically when Scouts attend each night.
The Four Nights
Each night below is a standalone Scout Night session of approximately 1 hr 25 min and follows the Plan > Do > Review cycle. Run them in order for the full Knot Masters trail, or adapt individual nights for your program.
Night 1: Three Basic Knots
Introduction to the reef knot, clove hitch, and sheet bend. Practice boards and partner drills. Emphasis on when to use each knot.
OAS requirements this night: bushcraft.s1.do-7, bushcraft.s2.do-7
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Opening Ceremony Ceremony
Grand Howl. Flag break. Introduce the Knot Masters trail: "Knots are one of the oldest and most useful skills in Scouting."
CharacterEquipment (2 items)
- flag
- flag pole
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Knot 1: Reef Knot Instruction
Demonstrate the reef knot step by step: "left over right, right over left." Explain when to use it: joining two ropes of equal thickness, tying a bandage. Cubs practise until they can tie it reliably.
Intellectual PhysicalEquipment (2 items)
- short rope lengths (1 m per Cub, two colours)
- knot instruction cards with diagrams
OAS: bushcraft.s2.do-7
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Knot 2: Clove Hitch Instruction
Demonstrate the clove hitch on a pole or stave. Explain when to use it: starting and finishing lashings, hanging a clothesline. Cubs practise on staves propped against walls.
Intellectual PhysicalEquipment (3 items)
- rope lengths (1 m per Cub)
- staves or broom handles (one per pair)
- instruction cards
OAS: bushcraft.s1.do-7
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Knot 3: Sheet Bend Instruction
Demonstrate the sheet bend. Explain when to use it: joining two ropes of different thickness. Cubs practise with two different coloured ropes.
Intellectual PhysicalEquipment (2 items)
- rope lengths (two different thicknesses per Cub)
- instruction cards
OAS: bushcraft.s2.do-7
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Knot Speed Drill Game
Energiser: leader calls out a knot name. Cubs race to tie it correctly. First correct knot in each patrol earns a point. Rotate through all three knots several times.
Physical SocialEquipment (3 items)
- rope lengths
- staves for clove hitches
- scoreboard
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Rope Coiling Practice practice
Teach Cubs how to coil rope properly (not around the elbow). Demonstrate the mountaineer coil. Each Cub practises coiling and uncoiling a 5 m rope without tangles.
Physical IntellectualEquipment (1 item)
- 5 m rope lengths (one per Cub)
OAS: bushcraft.s1.do-8
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Closing Ceremony Ceremony
Cubs take a rope home to practise. Challenge: tie all three knots from memory before next week. Grand Howl. Dismiss.
Character
Total night duration: 1 hr 25 min
Night 2: Knot Relay Races
Relay races using all three knots. Clothesline challenge. Flag pole rigging with a clove hitch. Fun competition to reinforce skills.
OAS requirements this night: bushcraft.s1.do-7, bushcraft.s2.do-7, bushcraft.s1.do-8
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Opening Ceremony Ceremony
Grand Howl. Flag break. Quick knot check: each Cub ties a reef knot, clove hitch, and sheet bend for a leader. Tick off on a progress card.
CharacterEquipment (4 items)
- flag
- flag pole
- progress cards
- ropes
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Relay 1: Knot-and-Run Game
Classic relay: Cub runs to a stave, ties the called knot (leader announces which one), runs back, tags the next Cub. A leader at the far end checks each knot — if wrong, the Cub tries again.
Physical SocialEquipment (3 items)
- staves
- rope lengths
- cones
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Clothesline Challenge practice
Each patrol rigs a functional clothesline between two points (chairs, poles, or trees) using clove hitches at each end. Then hang a wet cloth and test it holds. Fastest patrol with a functional line wins.
Physical Social IntellectualEquipment (3 items)
- rope (3 m per patrol)
- chairs or poles
- wet cloths or towels
OAS: bushcraft.s1.do-7
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Flag Pole Rigging practice
Demonstrate attaching a flag to a pole using a clove hitch. Each Cub practises rigging the flag to a stave and raising it upright. Discuss why the knot needs to hold firm under tension.
Physical IntellectualEquipment (3 items)
- staves or flag poles
- small flags or bandanas
- rope
OAS: bushcraft.s1.do-7
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Relay 2: Rope Coiling Race Game
Each Cub uncoils a tangled rope, coils it neatly, and passes it to the next Cub who uncoils and re-coils. Neatest and fastest patrol wins.
PhysicalEquipment (1 item)
- 5 m ropes (one per patrol, pre-tangled)
OAS: bushcraft.s1.do-8
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Knot Storytelling discussion
Sit in a circle. Leader tells a short story about a camping adventure where each knot saved the day. After each scenario, Cubs identify which knot was used and why.
Intellectual Social -
Closing Ceremony Ceremony
Update progress cards. Preview Night 3: "Next week we learn lashing and build something." Grand Howl. Dismiss.
Character
Total night duration: 1 hr 25 min
Night 3: Lashing Basics
Learn square lashing. Build a simple camp gadget — tripod or picture frame. Apply knots in a practical construction project.
OAS requirements this night: bushcraft.s2.do-7, bushcraft.s1.do-7
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Opening Ceremony Ceremony
Grand Howl. Flag break. Recap the three knots. Tonight: "We level up — lashing joins sticks together to build structures."
CharacterEquipment (2 items)
- flag
- flag pole
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Square Lashing Demonstration Instruction
Step-by-step demonstration of square lashing: start with a clove hitch, wrap alternating over and under, finish with a clove hitch. Show how it locks two staves at right angles.
Intellectual PhysicalEquipment (3 items)
- staves (2 per Cub)
- sisal rope (2 m per Cub)
- instruction cards with diagrams
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Lashing Practice practice
Cubs practise square lashing in pairs. Each pair joins two staves. Leader circulates to check technique: starting clove hitch, wrapping pattern, finishing clove hitch.
Physical IntellectualEquipment (2 items)
- staves
- sisal rope
OAS: bushcraft.s2.do-7
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Build a Gadget practice
Each patrol chooses a project: (A) a tripod using 3 staves and diagonal lashing at the top, or (B) a picture frame using 4 staves and square lashing at each corner. Build together. Test the structure.
Physical Social IntellectualEquipment (3 items)
- staves (4-6 per patrol)
- sisal rope (10 m per patrol)
- scissors
OAS: bushcraft.s2.do-7
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Gadget Test & Parade Reflection
Test each gadget: tripods should stand freely and hold a light weight (billy, hat); frames should hang on a nail. Patrols present their gadgets and explain the lashings used.
Social CharacterEquipment (2 items)
- test weights (billy, bag)
- nail or hook for frames
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Lashing Untangle Race Game
Energiser: each patrol is given a mess of rope and two staves already lashed together (poorly). They must undo it, coil the rope neatly, and re-lash correctly. Fastest wins.
Physical SocialEquipment (2 items)
- pre-lashed staves (poorly done)
- rope
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Closing Ceremony Ceremony
Preview Night 4: "The ultimate knot challenge course." Grand Howl. Dismiss.
Character
Total night duration: 1 hr 25 min
Night 4: Knot Challenge Course
Timed multi-station knot challenge course. Patrol competition covering all knots and lashing. Review and celebrate Knot Masters.
OAS requirements this night: bushcraft.s1.do-7, bushcraft.s1.do-8, bushcraft.s2.do-7
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Opening Ceremony Ceremony
Grand Howl. Flag break. Final night: "Tonight you prove you are Knot Masters." Explain the challenge course format.
CharacterEquipment (2 items)
- flag
- flag pole
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Warm-Up: Knot Speed Drill Game
Standing in a circle, Cubs tie each knot on command as fast as they can. Three rounds: reef knot, clove hitch, sheet bend.
PhysicalEquipment (2 items)
- rope lengths (one per Cub)
- stave for clove hitch
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Challenge Station 1: Reef Knot Tie & Untie practice
Timed: tie a reef knot joining two ropes, show it to the judge, untie it cleanly, coil both ropes. Score for speed and correctness.
Physical IntellectualEquipment (3 items)
- two rope lengths
- stopwatch
- score sheet
OAS: bushcraft.s2.do-7
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Challenge Station 2: Clove Hitch Applications practice
Timed: tie a clove hitch to a stave, rig a short clothesline between two chairs, hang a cloth, and take it down. Score for speed and stability.
Physical IntellectualEquipment (5 items)
- rope
- stave
- two chairs
- cloth
- stopwatch
OAS: bushcraft.s1.do-7
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Challenge Station 3: Sheet Bend & Rope Coil practice
Timed: join two ropes of different thickness with a sheet bend. Show the judge. Undo and coil both ropes neatly using the correct method.
Physical IntellectualEquipment (2 items)
- two ropes (different thickness)
- stopwatch
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Challenge Station 4: Quick Lashing Build practice
Timed: as a patrol, square-lash two staves together. Must be tight enough that a leader cannot pull them apart. Fastest firm lashing wins.
Physical SocialEquipment (3 items)
- staves (2 per patrol)
- sisal rope
- stopwatch
OAS: bushcraft.s2.do-7
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Results & Trail Celebration Ceremony
Tally scores. Announce the winning patrol. Every Cub is a Knot Master. Reflect: "Which knot is your favourite and why?" Grand Howl. Dismiss.
Character Social EmotionalEquipment (2 items)
- trail completion certificates (optional)
- score tally
Total night duration: 1 hr 25 min
See also
OAS Framework Reference
Full breakdown of all 9 OAS streams and their stage requirements.
Browse OAS framework →